- Tomasz Kielar*
- Faculty of Polish and Classical Philology, Adam Mickiewicz University, Poznań, Poland
- DOI: 10.5281/zenodo.19260236
This article examines the 2008 video
game Army of Two as a medium through which American political and
cultural hegemony is reproduced. The study investigates how the game conveys
ideological messages and assesses its role in reinforcing dominant U.S.
narratives. Unlike more widely studied military shooter franchises, Army of
Two has received limited scholarly attention, making it a particularly
compelling case for critical ideological analysis. The research employs a
qualitative approach grounded in Antonio Gramsci’s theory of political and
cultural hegemony and Louis Althusser’s concept of Ideological State
Apparatuses. A close reading of the game’s narrative, character dynamics, and
gameplay mechanics identifies the mechanisms through which ideological content
is embedded and normalized. Findings indicate that Army of Two functions
as a significant carrier of American hegemonic ideology. Its narrative and
gameplay align with key components of U.S. political and cultural paradigms,
including the valorization of militarism, fetishization of weaponry, legitimization
of Western international interventionism, chauvinistic portrayals of
non-Western countries and regions, promotion of American exceptionalism and
global dominance, orientalization and dehumanization of the Other, and
reinforcement of a conservative social order. As an entertainment-oriented
action shooter, the game actively perpetuates “common-sense imperialism,”
portraying violence and domination as necessary, just, and morally sanctioned.
The study demonstrates that Army of Two exemplifies how video games can
normalize political narratives and cultural values, reinforcing dominant power
structures. This analysis also highlights the potential of applying a
Marxist-informed critical framework in game studies, suggesting avenues for
future research on ideological content in other games and genres, as well as on
how players perceive and respond to such embedded messages.

